“I’ve written network simulators before, but I don’t normally write them in a game engine. However, in this case, being able to visualize the motion of the constellation was crucial to understanding what was going on. It’s just so much more intuitive what’s happening when you can watch it. At the low level of detail of these simulations, the problem is essentially a 3D geometry problem, and a game engine is actually really well suited to exploring such problems.”
"Yes, I think the concept is overall feasible. It’s difficult though, and SpaceX [is] pushing the limits of technology in several areas simultaneously. Their use of phased array wireless links to steer narrow beams to and from the satellites will be pushing the limits of what has been done. This is mostly known technology, but doing it to the degree they’re doing it will be challenging. The use of free-space laser links between satellites is relatively unknown technology. [The European Space Agency] previously demonstrated that it was possible, but SpaceX will need to track more targets simultaneously and achieve higher data rates. I have confidence it can be done, but it may take some time to really get right.”